Journals, conferences and book chapters


Exergames versus self-regulated exercises with instruction leaflets to improve adherence during geriatric rehabilitation: a randomized controlled trial.

Peter Oesch, Jan Kool, Luis Fernandez-Luque, Ellen Brox, Gunn Evertsen, Anton Civit, Roger Hilfiker, Stefan Bachmann
BMC Geriatrics 17:77, DOI: 10.1186/s12877-017-0467-7 ,Published: 23 March 2017

User-centered design og serious games for older adults following 3 years of experience with exergames for seniors: A study design

Brox Ellen, Konstantinidis, Stathis, Evertsen, Gunn.
JMIR serious games (JSG), 11.01.17 Vol 5 No1 (2017); Jan-Mar. doi:10.2196/games.6254

GameUp: Exergames for Mobility – A Project to Keep Elderly Active

Ellen Brox, Stathis Th. Konstantinidis, Gunn Evertsen, Luis Fernandez-Luque, Antonio Remartinez, Peter Oesch, Anton Civit
XIV Mediterranean Conference on Medical and Biological Engineering and Computing 2016
Volume 57 of the series IFMBE Proceedings pp 1219-1224

Are exergames promoting mobility an attractive alternative to conventional self-training for elderly people?

Vivane Hasselmann, Peter Oesch, Luis Fernandez-Luque and Stefan Bachmann
BMC Geriatrics 2015, 15:108
DOI: 10.1186/s12877-015-0106-0

The usefulness of activity trackers in elderly with reduced mobility: a case study.

J. Lauritzen, A. Muñoz, J.L. Sevillano, A. Civit.
Stud Health Technol Inform 2013;192:759-62

Seniors Exergaming 2.0: The role of social and motivational aspects on games for elderly’s physical training through web 2.0 techniques

S. Konstantinidis, L. Fernandés-Luque, E. Brox, P.E. Kummervold,
Medicine 2.0, Malaga 2014.

Acceptance of a targeted exergame program by elderly

G. Evertsen, E. Brox, SHI 2015
Proceedings from The 13th Scandinavien Conference on Health Informatics, June 15–17, 2015, Tromsø, Norway

Online Social Exergames for Seniors – a Pillar of Gamification for Clinical Practice

S. Konstantinidis, E. Brox, P.E. Kummervold, J. Hallberg, G. Evertsen, J. Hirche
Handbook of Research on Holistic Perspectives in Gamification for Clinical Practice. IGI Global, 2016. 245-276. Web. 21 Oct. 2015. doi:10.4018/978-1-4666-9522-1.ch012



Overall design specification

The GameUp team


Results and analysis of initial experiments

The GameUp team


Results of the third GameUp User Forum

The GameUp team


User Evaluation Analysis_V1.0

The GameUp team